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We added this automatic-setup utility to help people setup the IK constraints within several clicks.
The steps include:
- Open the editor via Menu "Window/Skele/SetupBipedConstraint";
- Drag the topmost GameObject into the 'Root' slot, the editor will automatically find out corresponding joints. [For generic-rig models, we will call the Unity's auto avatar mapper to find the joints]
- Check the options to decide what groups of IK constraints are needed;
- Click the "Add Constraints" button to automatically add the constraints needed;
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