Constraints Automatic-Setup

We added this automatic-setup utility to help people setup the IK constraints within several clicks.


The steps include:

  1. Open the editor via Menu "Window/Skele/SetupBipedConstraint";
  2. Drag the topmost GameObject into the 'Root' slot, the editor will automatically find out corresponding joints. [For generic-rig models, we will call the Unity's auto avatar mapper to find the joints] 
  3. Check the options to decide what groups of IK constraints are needed;
  4. Click the "Add Constraints" button to automatically add the constraints needed;