## Target Obj

Specify the target object, owner's **euler angles** will be dependent on the target;

## Affect

These options decide which components of owner are affected and how should it be affected.

"+X" means it will takes the target euler angles' X component, and apply on owner; "-X" means it will applies the negated target euler angles' X component to owner;

e.g.: if you only switch on "+X" & "+Z", then the owner will take target's euler angles' X & Z component, and ignore Y component from target completely.

## Offset

The owner doesn't have to be strictly has the same value with the target;

if "Offset" is enabled, then the the specified Vector3 value is added to result euler angles at last;

## Space Mapping

"Target Space" decides how to extract euler angles from target, "world" means using **transform.eulerAngles**, "self" means using **transform.localEulerAngles**;

"Owner Space" decides how to apply result vector to owner, "world" means using **transform.eulerAngles**, "self" means using **transform.localEulerAngles**;