In this manual, we will examine how to use Skele's DAE Exporter to export selected mesh & animation to DAE archive, also we'll talk about the Unity's animation types and conversion methods.
* What's DAE?
DAE(digital asset exchange) is a major interchange file format for interactive 3D applications besides Autodesk FBX.
It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
You could have a watch of the video below about animation type conversions first to get an overview.
In case that some developers might be not very familiar with some important concepts of Unity Animations, we suggest read these manuals first:
- Animation FAQ
- Rig Options
- Generic Animation in Mecanim
- Glossary of Animation Terms
- Mecanim Humanoid (Official Blog)
Okay, now let's get started, ლ(╹◡╹ლ)
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