Vertex Animation Manual

 Open & Close Mesh-Manipulator

Mesh-Manipulator has an EditorWindow, to bring it up, select the MenuItem located at 'Window/Skele/Mesh Manipulator' or use the hotkey 'Ctrl+Alt+M'

 StartMeshManipulator

 The EditorWindow looks like this:

StartMM

To get started, just click the "Start Edit" button to activate it.

Be noted that, the "Start Edit" button will be disabled if current selection doesn't contain a MeshFilter/SkinnedMeshRenderer; 

Also when the editor is activated, you cannot change the selection of GameObject;

To stop the editor, click the "End Edit" button in the image below.

EndMM

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* What's the difference of MeshFilter & SkinnedMeshRenderer?

MeshFilter is for non-skinned mesh, i.e.: it's just a piece of mesh, it will not deform with bone, there's no bone related to this mesh;

SkinnedMeshRenderer is for skinned mesh, it contains array of bones and corresponding bone-weight info used to deform the mesh with bones.

* Can I use Mesh-Manipulator as Modeller?

No, Mesh-Manipulator is designed to morph existing meshes and make vertex animation.

It doesn't add/del mesh primitive ( vertex / edge / face );

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